Item Details

Sound, music and gender in mobile games

Issue: Vol 10 No. 3 (2016) Gender and Multimodality

Journal: Gender and Language

Subject Areas: Gender Studies Linguistics

DOI: 10.1558/genl.v10i3.32039

Abstract:

In everyday life it is now common to find our actions linked to sound, especially using technology, such as when we use mobile devices, or operate more recently manufactured cars, technology in the workplace or simply in an elevator. While we may attend little to these noises, like any semiotic resource, they can communicate very specific meanings and carry ideologies. In this paper, using multimodal critical discourse analysis, we analyse the sounds and music in two proto-games that are played on mobile devices: Genie Palace Divine and Dragon Island Race. While visually the two games are highly gendered, we show that an investigation of the sounds players can make during gameplay reveals very specific insights into the ways that sound positions players in the world. In each game we ask: what is foregrounded and what backgrounded as regards sound? Sound can be used to signal the personal and impersonal and specific kinds of social relations which, we show, is highly gendered. It can also signal priorities, ideas and values, which in both cases, we show, relate to a world where there is simply no time to stop and think.

Author: David Machin, Theo van Leeuwen

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