Baran-Łucarz, M. (2014). The link between pronunciation anxiety and willingness to communicate in the foreign-language classroom: The Polish EFL context. Canadian Modern Language Review, 70(4), 445–473. ttps://doi.org/10.3138/cmlr.2666
Barcomb, M., Grimshaw, J., & Cardoso, W. (2017). I can’t program! Customizable mobile language-learning resources for researchers and practitioners. Languages, 2(3). https://doi.org/10.3390/languages2030008
Barcomb, M., Grimshaw, J., & Cardoso, W. (2019). Foreign language teachers as instructional designers: Customizing mobile assisted language learning technology. In Y. Zhang & D. Cristol (Eds.), Handbook of Mobile Teaching and Learning (pp. 1–16). Berlin, Germany: Springer. https://doi.org/10.1007/978-3-642-41981-2_130-1
Bell, K. (2018). Game on! Baltimore, MD: Johns Hopkins University Press.
Best, C., & Tyler, M. (2007). Nonnative and second-language speech perception: Commonalities and complementarities. In O. Bohn & M. Munro (Eds.), Second language speech learning: The role of language experience in speech perception and production (pp. 13–34). Amsterdam, The Netherlands: John Benjamins. https://doi.org/10.1075/lllt.17.07bes
Bogost, I. (2011). How to do things with videogames. Minneapolis: University of Minnesota Press. https://doi.org/10.5749/minnesota/9780816676460.001.0001
Bradlow, A., Pisoni, D., Akahane-Yamada, R., & Tohkura, Y. (1997). Training Japanese listeners to identify English /r/ and /l/: IV. Some effects of perceptual learning on speech production. The Journal of the Acoustical Society of America, 101(4), 2299–2310. https://doi.org/10.1121/1.418276
Brown, A. (1988). Functional load and the teaching of pronunciation. TESOL Quarterly, 22(4), 593–606. https://doi.org/10.2307/3587258
Celce-Murcia, M., Brinton, D., & Goodwin, J. (2010). Teaching pronunciation: A reference for teachers of English to speakers of other languages. New York, NY: Cambridge University Press.
Collins, L., & Muñoz, C. (2016). The foreign language classroom: Current perspectives and future considerations. The Modern Language Journal, 100(1), 133–147. https://doi.org/10.1111/modl.12305
DeKeyser, R. (2007). Practice in a second language: Perspectives from applied linguistics and cognitive psychology. New York, NY: Cambridge University Press. https://doi.org/10.1017/CBO9780511667275
Derwing, T., & Munro, M. (2005). Second language accent and pronunciation teaching: A research‐based approach. TESOL Quarterly, 39(3), 379–397. https://doi.org/10.2307/3588486
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. In A. Lugmayr (Ed.), Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15). New York, NY: ACM. https://doi.org/10.1145/2181037.2181040
Flege, J. (1995). Second language speech learning: Theory, findings, and problems. In W. Strange (Ed.), Speech perception and linguistic experience: Issues in cross-language research (pp. 233–276). Timonium, MD: York Press.
Fogg, B. (2002). Persuasive technology: Using computers to change what we think and do. San Francisco, CA: Morgan Kaufman. https://doi.org/10.1145/764008.763957
Fouz-González, J. (2015) Trends and directions in computer-assisted pronunciation training. In J. W. Mompean and J. Fouz-González (Eds.), Investigating English pronunciation. London, England: Palgrave Macmillan. https://doi.org/10.1057/9781137509437_14
Fouz-González, J. (2019). Podcast-based pronunciation training: Enhancing FL learners’ perception and production of fossilized segmental features. ReCALL, 31(2), 150– 169. https://doi.org/10.1017/S0958344018000174
Gee, J. (2007). Good video games+ good learning: Collected essays on video games, learning, and literacy. New York, NY: Peter Lang. https://doi.org/10.3726/978-1-4539-1162-4
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. In R. Sprague (Ed.), Proceedings 47th Hawaii International Conference on System Sciences (pp. 3025–3034). Los Alamitos, CA: IEEE. https://doi.org/10.1109/HICSS.2014.377
Hardison, D. (2004). Generalization of computer-assisted prosody training: Quantitative and qualitative findings. Language Learning & Technology, 8(1), 34–52.
Hattori, K., & Iverson, P. (2009). English/r/-/l/ category assimilation by Japanese adults: Individual differences and the link to identification accuracy. The Journal of the Acoustical Society of America, 125(1), 469–479. https://doi.org/10.1121/1.3021295
Hitosugi, C., Schmidt, M., & Hayashi, K. (2014). Digital game-based learning in the L2 classroom: The impact of the UN's off-the-shelf videogame, Food Force, on learner affect and vocabulary retention. CALICO Journal, 31(1), 19–39. https://doi.org/10.11139/cj.31.1.19-39
Jenkins, J. (2000). The phonology of English as an international language. Oxford, England: Oxford University Press.
Labov, W. (1972). Sociolinguistic patterns. Philadelphia: University of Pennsylvania Press.
Larson-Hall, J. (2006). What does more time buy you? Another look at the effects of long-term residence on production accuracy of English /r/ and /l/ by Japanese speakers. Language and Speech, 49(4), 521–548. https://doi.org/10.1177/00238309060490040401
Levis, J. (2005). Changing contexts and shifting paradigms in pronunciation teaching. TESOL Quarterly, 39(3), 369–377. https://doi.org/10.2307/3588485
Lively, S., Logan, J., & Pisoni, D. (1993). Training Japanese listeners to identify English /r/ and /l/. II: The role of phonetic environment and talker variability in learning new perceptual categories. The Journal of the Acoustical Society of America, 94(3), 1242–1255. https://doi.org/10.1121/1.408177
Lord, G. (2019). Incorporating technology into the teaching of Spanish pronunciation. In R. Rao (Ed.), Key issues in the teaching of Spanish pronunciation: From description to pedagogy. New York, NY: Routledge. https://doi.org/10.4324/9781315666839-11
Lyster, R. (2007). Learning and teaching languages through content: A counterbalanced approach. Philadelphia, PA: John Benjamins. https://doi.org/10.1075/lllt.18
Machida, T. (2016). Japanese elementary school teachers and English language anxiety. TESOL Journal, 7(1), 40– 66. https://doi.org/10.1002/tesj.189
MEXT. (2014). English education reform plan corresponding to globalization. Retrieved from: https://www.mext.go.jp/en/news/topics/detail/__icsFiles/afieldfile/2014/01/23/1343591_1.pdf.
Mompean, J., & Fouz-González, J. (2016). Twitter-based EFL pronunciation instruction. Language Learning & Technology, 20(1), 166–190.
Newgarden, K., & Zheng, D. (2016). Recurrent languaging activities in World of Warcraft: Skilled linguistic action meets the Common European Framework of Reference. ReCALL, 28(3), 274–304. https://doi.org/10.1017/S0958344016000112
Pastor-Pina, H., Satorre-Cuerda, R., Molina-Carmona, R., Gallego-Durán, F., & Llorens-Largo, F. (2015). Can Moodle be used for structural gamification? In L. Chova, A. Martinez, & I. Torres (Eds.), Proceedings of INTED 2015 (pp. 1014–1022). Madrid, Spain: IATED.
Rachels, J., & Rockinson-Szapkiw, A. (2018). The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy. Computer Assisted Language Learning, 31(1–2), 72–89. https://doi.org/10.1080/09588221.2017.1382536
Reeves, B., & Read, J. (2009). Total engagement. Using games and virtual worlds to change the way people work and businesses compete. Boston, MA: Harvard Business Press.
Reinhardt, J. (2019). Gameful second and foreign language teaching and learning: Theory, research, and practice. Basingstoke, England: Palgrave-Macmillan. https://doi.org/10.1007/978-3-030-04729-0
Saito, K. (2013). Reexamining effects of form-focused instruction on L2 pronunciation development. Studies in Second Language Acquisition, 35(1), 1–29. https://doi.org/10.1017/S0272263112000666
Saito, K., & Lyster, R. (2012). Effects of form‐focused instruction and corrective feedback on L2 pronunciation development of /ɹ/ by Japanese learners of English. Language Learning, 62(2), 595–633. https://doi.org/10.1111/j.1467-9922.2011.00639.x
Saldaña, J. (2009). The coding manual for qualitative researchers. Los Angeles, CA: Sage.
Sauro, S., & Zourou, K. (2019). What are the digital wilds? Language Learning & Technology, 23(1), 1–7.
Spada, N. (1997). Form-focussed instruction and second language acquisition: A review of classroom and laboratory research. Language Teaching, 30(2), 73–87. https://doi.org/10.1017/S0261444800012799
Spada, N., & Lightbown, P. M. (2008). Form‐focused instruction: Isolated or integrated? TESOL Quarterly, 42(2), 181–207. https://doi.org/10.1002/j.1545-7249.2008.tb00115.x
Sundqvist, P. (2019). Commercial-off-the-shelf-games in the digital wild and L2 learner vocabulary. Language Learning & Technology, 23(1), 87–113.
Sundqvist, P., & Sylvén, L. (2016). Extramural English in teaching and learning. London, England: Palgrave Macmillan. https://doi.org/10.1057/978-1-137-46048-6
Szyszka, M. (2017). Pronunciation learning strategies and language anxiety: In search of an interplay. Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-50642-5
Thomson, R. (2011). Computer assisted pronunciation training: Targeting second language vowel perception improves pronunciation. CALICO Journal, 28(3), 744–765. https://doi.org/10.11139/cj.28.3.744-765
Tsubota, Y., Dantsuji, M., & Kawahara, T. (2004). Practical use of Autonomous English pronunciation learning system for Japanese Students. Proceedings of the Symposium on Computer Assisted Learning (pp. 1–4). Venice, Italy: INSTiL04.