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Book: Preserving Cultural Heritage in the Digital Age

Chapter: CAVEkiosk: Cultural Heritage Visualization and Dissemination

DOI: 10.1558/equinox.42602

Blurb:

This chapter describes the hardware and software design of the CAVEkiosk--the first large-scale immersive Virtual Reality environment intended for public use--developed at UC San Diego as part of the Catalyst project. It discusses how the authors collaborated to build new CAVEkiosks at four UC campuses linked by the high-speed Pacific Research Platform to share research data and imagery from at-risk sites around the world, specifically Greece, Egypt, Israel, Jordan, and Turkey. The authors present technical concepts in a way that is understandable to the lay reader and the proposed audience for the volume. This contribution provides a solid literature background for topics presented in other chapters. It introduces readers to Virtual Reality (VR) technology, which is now widely used in archaeology and museums to represent sites and artifacts for scholarly and public-facing purposes.

Chapter Contributors

  • Jürgen P. Schulze (jschultze@ucsd.edu - jpschultze) 'University of California San Diego'
  • Glynn Williams (gjwilliams@ucsd.edu - glywilliams) 'University of California San Diego'
  • Connor Smith (csmith@ucsd.edu - consmith) 'University of California San Diego'
  • Philip P. Weber (pweber@ucsd.edu - ppweber) 'University of California San Diego'
  • Thomas Levy (tlevy@ucsd.edu - thomaslevy) 'University of California, San Diego'